Design+Patterns

SDSU Professor [|Bernie Dodge] originally developed these main design patterns in 2005. Unfortunately, the more detailed explanations are no longer available. I've taken some of these ideas outright (with permission of course!) and morphed a few others. Summaries from [|Teaching Hacks].
 * **Micropedia** - A tiny, focused version of Wikipedia. The range of content is restricted to a pre-defined domain. Each entry is a definition or at least a description of a single entity
 * **FAQ** - Similar to a micropedia in that the focus is typically narrow. Structurally, though, the wiki is organized around questions and answers.
 * **Consensus Document** - Collaborative creation of a document that reflects agreement by parties that began with widely differing points of view and goals. Needs to be embedded in a scenario with role descriptions and a plan for assigning roles.
 * **Branching Story** - Revival of the text adventures of 25 years ago. Story begins with a description of a setting followed by internal links based on action choices the reader can make. Each choice leads to a new entry describing what happens next.
 * **TreeSim** - A branching tree simulation in which choices and consequences are revealed. Structurally similar to a branching story except that the essential elements of a story (conflict and resolution) are missing.
 * **Ant Farm** - A simulation of a selected time and place with multiple actors. Like a branching story except that there is no single protogonist.
 * **Exegesis** - A dissection of a single, dense text. Multiple words or phrases are linked to additional internal entries, each of which can contain external references.